A mix between a Trading Card Game, Board Game and RPG game!

Success
Crafted Websites and Graphics that Leave a Lasting Impression


One PART of the Pirate Megagame is ship vs. ship battles!
Use our 3D printed ships OR use our Rubber Ducks mounted on a 3D printed base. Use your deck of ship-game-cards and tell your crew what to do. Resolve your actions on the large hex map

Our Story
We are passionate web artisans, committed to creating visually stunning and functional websites that captivate audiences and elevate businesses to new heights.
Release your inner Kraken!

This game doesn't run itself. Sign up now to be a GameMaster or a channel host.


Boost your sales with an attractive and efficient online store. Our e-commerce development expertise integrates secure payment gateways and intuitive navigation for a smooth shopping journey.

Play the game. Gain the Loot. Spend the loot on your character, your ship and your pirate base!

PiratesMG is still in a pre-alpha phase and is subject to change without notice...
The year is 1726. Your a vibrant young person who arrives at the island of Barbados and you find yourself in the bustling city of Bridgetown! All you have to start with is....
The Whatnot LIVE GAME is based on the purchase of 15-card game packs. Each pack gives you a variety of goods, money and experience AND a WEEK's worth of time in the game.
Trade the time to take turns/actions. There is a large map on the screen to show you where your character and/or ship is located.
Although the game is called Pirates Megagame (PiratesMG), to start with, consider this a game of "Life in the Caribbean SIMULATOR in the year 1726"
Make your choices, conduct your actions/turns/business. At the end of the session, all your cards are shipped to you (unless you choose another path....)...


In the mobile-first era, our responsive designs ensure your website looks stunning on all devices. Enjoy increased user engagement and conversions with seamless adaptability.

Although the Pirates Megagame is intended to play/run in a variety of local and online venues, our first EXCLUSIVE runs will all be on Whatnot! Click below to go to our Whatnot profile page:
Frequently Asked Questions
When the stream is running on Whatnot, the game is LIVE. Buy a pack, get slotted into one of the 14 available player slots. Then type in chat what you want to do...
NO... You will USE the cards received to PLAY the game. Maybe you trade one of your DAY cards received, and 3-Silver to take a water taxi to move from your starting location of Bridgetown to the islands of St. John. There you use an ACTION card (1/7th of a day) to trade some silver for some rum. You then move to St. Martin to SELL the rum for hopefully more silver than it cost you. You then use an action to trade another player some iron ingots for some silver and a horse (or whatever).
The cards you get shipped, are the REMAINING cards after you've PLAYED the game and done whatever trades and transactions you've completed.
Great question. The answer is not certain yet. A couple of thoughts are: 1) This is a trading card game (TCG). Trade them with your friends. Sell them on Whatnot. 2) Take them to the local venue PiratesMG game. They're all 'live' and can be used. 3) Possibly store them with me and use them in a future Whatnot game-stream.
The 'store-with-me' isn't figured out yet. Stay tuned...
The Pirates Megagame is much more than just this one Whatnot stream. It's original intention is to be ran at conventions and local venues with 60+ people playing a LIVE IN-PERSON game. This Whatnot version is just a stepping stone to something much larger.
That being said. The Pirate Ducks game has been tested and is working well. Pre-Alpha sales of ships, maps, ducks and the like should all be available within the stream and store at Whatnot.
Whatnot allows for as many viewers as wants to watch. As for players, that's a much more difficult question.
My studio setup will currently hold 14 simultaneous hard-core PLAYERS but 'should' hold quite a number of casual or one-pack players.
Yes, in many ways. You have a (player) character. That character can grow, obtain stuff, trade stuff and interact with a fictional game world.
However you can't do just anything you dream up (maybe in the future). In this way its more like a board game. There are certain things you can do and only certain places you can go.